The Problem With Borrowed Drills
Coaching books, YouTube channels, and clinic handouts are full of drills. Most coaches collect them. Few coaches design them.
The problem with borrowed drills is fit: they were designed for specific athletes, systems, and learning objectives that may not match yours. The drill that develops the outside midfielder's decision-making at a 4-3-3 team does something very different for your athletes running a different system with different personnel and different development priorities.
Coaches who can design their own drills create targeted, efficient practice activities that develop precisely what their athletes need.
Start With the Learning Objective
Every drill begins with a question: What specific skill, decision, or behavior am I developing?
The more specific, the better:
- Vague: "We're working on defense"
- Specific: "We're developing defenders' ability to deny the first pass after a turnover by recovering to goal-side position within 3 seconds"
Specificity tells you exactly what the drill needs to create: game-realistic situations where the defender faces a turnover, has the ball-to-goal relationship, and must recover quickly. Now you can design the drill.
The Four Elements of Effective Drill Design
1. Realism
The drill should resemble actual game situations. If the defensive position you're developing never happens in isolation in a game, don't train it in pure isolation.
Constraint: the drill must include the realistic trigger (what initiates the situation) and the realistic decision (what the athlete must read and respond to).
2. Repetition
Athletes need repeated opportunities to practice the skill or decision. A drill that gives each athlete one repetition per 5 minutes is poorly designed. Target:
- Individual/partner drills: 10+ repetitions per athlete per minute
- Small-group drills: 5+ quality repetitions per athlete per 5 minutes
- Team/system drills: 2–3 quality repetitions is acceptable given complexity
3. Feedback
How does the athlete know if they executed correctly? Build feedback into the drill:
- Outcome feedback: Did the ball go in? Did they win the duel? (Natural consequence)
- Process feedback: A colored cone or target that confirms proper positioning
- Coach cue: A verbal or visual signal from the coach immediately after key moments
4. Progression
A drill that stays the same never challenges athletes beyond their current level. Plan how you'll increase difficulty as athletes master each stage:
- Remove time to increase speed demand
- Add a defender to increase decision demand
- Reduce space to increase technical demand
- Add fatigue to increase mental/physical demand
Common Drill Design Errors
Too much coach talk, too little athlete doing: If your drill setup explanation exceeds 3 minutes, simplify the drill.
No competitive pressure: Drills without competition underrepresent game demands. Add scoring, consequences, or competitive elements to every drill that can support them.
Athlete idle time: Lines of athletes waiting for one turn is wasted development time. Redesign to maximize simultaneous engagement.
No connection to the game: Athletes who can't connect a drill to a game situation disengage. Name the game scenario: "This is our counter-press the moment we lose the ball in the attacking third."
Testing Your Drill
Before using a drill in practice:
- Can you explain it in under 90 seconds?
- Does it generate the specific repetition you're targeting?
- Does it have built-in feedback?
- Is there a natural competitive element?
- Can you make it harder or easier on the fly?
A drill that passes this test is a drill worth using.
